This was my Texture and Lighting 2 project. I did pre-visualization work and created storyboards for this sucker in an earlier class and eventually modeled, retopologized, and rigged him. I textured him using Zbrush. I used the displacement map exportation process to fine-tune the details of the sculpt, and used Zbrush's polypainting feature to color him. All of my maps were brought back into Maya and connected using Renderman's shading network interface known as Slim.